sunday villanueva
is a kind of psychic “chimera-girl” hoping to design explorative sandbox experiences using visuals and technology alike.
currently:
fresh out of university and looking to explore new opportunities. let's get to know each other and share our work!
contact:
talk.vitasunday
@gmail.com
i enjoy working with
design that links the physical and digital. projects that use my curiosity towards both material construction and code.
my design pieces are
playful, explorable, emergent! i want to feel as surprised by how someone interacts with my work as i am satisfied. i like to see others unlock the possibilities of what i create.
i've also designed
for social media and web projects, particularly with university noncredit and student life departments.
i've written
news articles, interviews, visual novels, and social media copy.
photography
in my time as a hyperlocal reporter, as well as managing social accounts, i've taken and edited thousands of photos. these draw on my 15 years of nonstop photography practice.
about my bylines
unfortunately, much of my work has succumbed to the gradual disappearance of the web, or it remains exclusively physical. Please contact me for writing samples or archives.
cures most fickle
my first foray into game development, a design-focused visual novel about (mental) health alongside the death and rebirth of a los angeles subculture. coded solo in ren'py over two weeks.
design is play
a manifesto. trial & error reveals the purpose of friction in design. in conversation with "the designer's heart laid bare" by sylvie
toylike experiences
procedural experiences like my randomized star chart allow users to generate possibilities i can only plan as a system.
korean american witches society
i had the opportunity to work with the camera and electrical department on this touring short film as a still photographer.
3D work
i've found blender and maya ripe for experimentation, leading me to use them for animation and design elements.
crafts
i'm versed in laser cutting, engraving, 3D-printing and hand-metalworking. i also print zines like "database decay"; a "game" that mimics surveillance footage to explore privacy, digital saturation, and database cinema's dominance as an art form.